#pragma once
#include "Vector3.h"
#include "DrawablePrimitive.h"
#include <vector>
#include <stdlib.h>

class Scene
{
public:
	Scene(void);

	~Scene(void);

	void AddObject(DrawablePrimitive* object);
	void Draw();

private:
	std::vector<DrawablePrimitive*> primitives;

};

